Channel capping
I know it's probably been talked to death, but why not add another to the pile of posts? The channel limit is something of a problem, and either increasing the limit for all or increasing the limit through server boosting is on the table. Reason being, for those that would down vote and call it abuse, not all servers are your clean cut few channels for all the important stuff. Some of them are text rpgs taking place in a massive open world or containing universal travel. A lot of channels may be needed for this, and deleting/remaking channels upon reaching the limit is not viable, as having things on record is a necessity in most any setting.
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I'm close to facing this problem in an Organization's Discord. We're making four channels per district. We also have about 10 channels per our Organization's Team (PR, IT, Research, etc). We've got about 300 channels now, and we didn't even migrate everything from our old platform. This issue needs to be looked into. If not by increasing this globally, it could be per request (as with member cap), for verified server, partner servers, or by boosting.
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