i've recently enjoyed the Streaming Function from Discord.
while discord on windows is able to stream Audio of the specific window, linux is not.
while i do understand it may be harder to implement - this is the suggestion.
I can use Pulseaudio to reroute my audio manually. Which means, i am able to manually reroute my Audio from the Window/Program to a new input.
So i can stream my audio if i set my "Window /Game" Audio output to the normal Discord Input . Basically i am replacing my Voice with the Game Audio, with mixed results , since basic Voice is reduced to mono mix, and will not be transferred as Stereo as streams or discord bots (like Rythm) can.
Since i know it may be hard to implement Window Audio share on Linux , it shouldnt be as hard to implement an "advanced" feature, for those who can do it manually.
Basically i only need a second input (for the stream audio) , then i can send the audio myself
(via the Pulseaudio Module null-sink and module-sink-mix - if you want more details on how it can be done, i could tell you , at least for "debian" Distros , or any other Distro using Pulseaudio as audio server)
are Audio Bots (like rythm) beeing preferred in Audio Quality ? since users are limited to Mono Mix, and the bot can stream audio in Perfect Stereo with high Bitrate - like Streams - just curious
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