I think since your platform is integrating with PS5 and XBOX, as well as a lot of 3rd party vendors utilizing 'Login with discord' that adding a streaming index / platform to discord would be quite simple.
If you created a discord.tv streaming site, and allowed people in their private servers to stream straight to your streaming 'site', then integrate discord API into Streamlabs OBS, I think it would be simple to engage streamers. I find myself streaming via discord a LOT but never open twitch, mainly because I always have discord on a 2nd screen.
My thoughts in a nutshell,
Add a 'Discover Streamers' button to the server list on the left side of discord interface.
Utilize 'Discord.tv' domain.
Have discord.tv have a similar interface to twitch.tv with categories, streaming, etc.
Only allow people to 'stream to discord.tv' if they have nitro (encourages subscriptions)
Allow utilizing a 'server boost' as a subscription to a streamer for those who have nitro. (This encourages more people to see use out of nitro subscriptions)
You can add a 'Stream to discord.tv' checkbox on the share your screen window and make the explore streamers look similar to the explore public servers screen.
This way you can keep the discord client lightweight and push the stream via API calls to the totally separate network environment of discord.tv
That wouldn't be voice/video (at the same time as it would, but it's in a different aspect as the subject). The root problem remains where the control of what is and how it's streamed remains with the console makers (Sony and Microsoft in this case). Discord's only using the available APIs to "make it work", while otherwise working WITH those companies to make "what else" work. Going by the history, those companies don't give you almost any control over what and how you're streaming, but only let you stream as they "think you should" (probably also for performance purposes, anyway), so the de facto go-to is to have a standalone PC with a capture card just for (and also letting you check chat, interact properly and other goodies while at it) streaming any console in a "standard template".
Also, streaming was never the focus of Discord, but actually an extra feature. It did hit the spot for small groups, but larger meetings (around 20+) will have TERRIBLE results trying to "make it work" through Discord, since it's basically a peer-to-peer connection.0
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