Ability to pre-view messages how they'd look after being sent (before sending)
Instead of seeing this:
if {casting::%player%} is not set: if player's tool is paper: if player's tool's name contains "True Split": set {casting::%player%} to true remove 1 of player's tool from player send title "&aLeoDog896" with subtitle "&7Casts &9True Split" to player for 3 seconds drawAtom particle1 "redstone", particle2 "flame", center location of player, id "%player%", rainbowMode true, innerPCount 10, innerRadius .5, outerPCount 2, orbitCount 5, start 0, visibleRange 30, rotation 15 loop all players in radius 20 of player: send "&9%player% &8>> &7Casting &aTrue Split!" to loop-player play sound "item.trident.thunder" with pitch 2 for loop-player loop all entities in radius 20 of player: loop-entity is not a player damage loop-entity by 30 wait 3 seconds stopEffect "%player%" delete {casting::%player%}
You see this:

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